Developer Toys for Bob says the team tried to capture “the feeling we fell in love with” when developing Spyro: A Realm Beyond rather than worrying about features first.



  • Toys for Bob wanted to bring back the feeling of playing previous games when developing Spyro: a realm beyond
  • He wanted to focus on “the feeling we fall in love with” rather than worrying about a list of features.
  • Creative director and studio head Paul Yan says, “If you get too attached to nostalgia, it feels like you’re repeating yourself.”

Toys for Bob focused on recapturing how the team felt playing previous games by creating Spyro: a realm beyondrather than worrying about a list of features to include.

That’s according to studio head Paul Yan, who told TechRadar Gaming in an interview at Summer Game Fest that the foundation of the game was based on what the team loves about the series.

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