- saros on PS5 Pro reportedly hits its 4K performance target at 60fps
- PSSR 2 offers “exceptional” particle effects and frame rates are “overall very consistent”
- The PS5 version “isn’t as pristine, but it’s perfectly good considering the platform”
saros It reportedly runs incredibly well on PS5 Pro, hitting target frame rates, while the base PS5 version is “not as flawless” but still manages to run as it should.
The launch of Housemarque’s sci-fi action game is just around the corner and early reviews have given us an idea of the performance we can expect from PS5 and PS5 Pro.
According to Digital Foundry’s breakdown, saros “really excels” on PS5 Pro with its unique 60 frames per second (fps) mode aimed at 4K output, along with Sony’s improved PSSR (PlayStation Spectral Super Resolution) upscaling technology.
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But it is the PSSR that do sarosThe particle effects are “exceptional” and, although they are not always in “hyper-sharp 4K”, they appear stable and “acceptably sharp.”
DF’s Oliver Mackenzie also said that frame rates are “generally very consistent on PS5 Pro”, hitting its 60fps target at 60Hz output “the vast majority of the time, barring some occasional frame drops on occasion and some rarer, larger dips in very intense sequences”.
Look
There’s also slight tearing when frames “go a little over budget,” but DF said it’s not noticeable during normal gameplay when using variable refresh rate (VRR), only in captured footage.
Housemarque has confirmed that cutscenes run at 30fps on PS5 and PS5 Pro, and DF added that the game’s pre-rendered short videos are “encoded at 24fps and typically play in that refresh.”
Regarding the PS5 version, DF said saros “It’s not as pristine, but it’s perfectly good considering the platform.”
“Instead of PSSR, I suspect we are considering FSR 2 or FSR 3 as an improvement solution based on certain aliasing and discclusion patterns in motion,” Mackenzie said. “It’s softer and has a tendency to flicker and break in some ways that’s a little distracting, but overall it’s fine.”
However, particles like blades and projectiles and combat tend to look a little “rough” due to the FSR, but for a PS5 game, the image quality is “good enough.”
“The base PS5 version, while perfectly acceptable, suffers an understandable hit to image quality at an internal resolution of ~1224p,” Mackenzie said. “With no PSSR available on the amateur PS5, the game appears to rely on AMD’s FSR 2 or FSR 3 for upscaling, resulting in a soft image that can flicker and tear with motion.”
“Most importantly, FSR handles particle effects quite poorly here, messing with the game’s key visual identity and making complex combat scenarios look worse than they should. Performance is good, but not as airtight as the PS5 Pro release, with potential drops below 60fps in some intense combat scenarios.”
saros will be released on April 30, exclusively for PS5.

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