‘We don’t want to make a legacy AVR’: WiiM’s first soundbar is the same price as the Sonos Beam, but it’s bigger, beefier and has really exciting drivers for Dolby Atmos, and we spoke to WiiM’s CEO about it.



  • WiiM launches its first sound bar for $479 / £449 (around AU$840)
  • 8-driver array with dedicated drivers
  • 3.0.2 channels, expandable to 5.1.2 with WiiM wireless speakers

WiiM has been building its rival ecosystem to Sonos for a while now. The impressive WiiM Sound wireless speaker was launched last year and now the company has unveiled its first sound bar. Based on its price, the new WiiM Bar is being positioned as a direct rival to the Sonos Beam (2nd Gen)… but on paper it appears to surpass it in a few key areas.

The WiiM Bar is a Dolby Atmos 3.0.2 soundbar with an array of eight drivers, including height speakers, which the Sonos Beam lacks. It features automatic room correction, multi-room grouping, and support for over 20 streaming services, and you can expand it to a full surround system with the WiiM’s other speakers and its subwoofer.

Unusually, there’s a glass-covered 2.1-inch touchscreen on the front. This is an interesting option when many people do not want any additional lighting near their TV screen.

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The WiiM bar in action under a wall-mounted TV. The TV shows a widescreen image with a dark blue sky.

(Image credit: WiiM)

We spoke to WiiM CEO Dr. Lifeng Zhao about the soundbar, and he told us that the screen is mainly there for people playing music through the soundbar (it will show album art, like other WiiM devices do) and you can turn it off to watch movies or shows. Trust that some people will find it valuable anyway.

“In fact, we debated a lot internally,” says Dr. Zhao. “So we’re really saying two things. One is that if you don’t really need the screen, you can turn it off. Another thing is that we really want instant feedback. If you just have an LED light there, with so many inputs/outputs and functionality, how do you know the status of the device? It’s really confusing, even for me. We want to give people simple, intuitive control and instant feedback.”

The WiiM Bar screen in close-up, which also displays touch controls on its top surface

(Image credit: WiiM)

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