‘We want the player to get lost in the world and ‘force’ them to have fun’ – Control Resonant’s lead level designer teases new ‘dungeons’ and encourages players to explore the open world and engage in side content.



  • Resonant control Lead level designer Anne-Marie Grönroos and art director Elmeri Raitanen want players to engage in side content alongside the story.
  • Grönroos says: “We want the player to get lost in the world in a good way”
  • The game will also feature linear “dungeons,” which Grönroos says are a “really nice contrast” to the overworld.

Remedy Entertainment has placed a lot of emphasis on exploration in Resonant controland wants players to discover and engage in side content in the game’s open areas alongside the main story as much as possible.

This is according to lead level designer Anne-Marie Grönroos and art director Elmeri Raitanen, who discussed how Remedy created the game’s ambitious open world after ControlThe interior environment, in an interview with TechRadar Gaming at a preview event in conjunction with this year’s Summer Game Fest.

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