June 2026

Remedy says that Control Resonant’s shapeshifting weapon was conceptualized for the first game when considering allowing Jesse’s weapon to turn into a sword: “We really needed to make sure this was something that worked and was fun on a very visceral level.”

Remedy says it wanted to make sure Resonant controlThe hand-to-hand combat was “fun on a very visceral level.” Dylan’s changing…

Remedy says that Control Resonant’s shapeshifting weapon was conceptualized for the first game when considering allowing Jesse’s weapon to turn into a sword: “We really needed to make sure this was something that worked and was fun on a very visceral level.” Read More »

The plan was always to make a Dylan-centric game, says Control Resonant’s art director, but creating a “high-level” world came first: “We create the world, and then there are opportunities to have different lenses on it, or different stories.”

Resonant control Art director Elmeri Raitanen confirms that it was always the plan to make a game starring Dylan next. Raitanen explains that…

The plan was always to make a Dylan-centric game, says Control Resonant’s art director, but creating a “high-level” world came first: “We create the world, and then there are opportunities to have different lenses on it, or different stories.” Read More »