Remedy says that Control Resonant’s shapeshifting weapon was conceptualized for the first game when considering allowing Jesse’s weapon to turn into a sword: “We really needed to make sure this was something that worked and was fun on a very visceral level.”



  • Remedy says it wanted to make sure Resonant controlThe hand-to-hand combat was “fun on a very visceral level.”
  • Dylan’s changing weapon idea was originally planned for Control
  • Because Dylan is a melee fighter, he needed to double down, “because this is the first melee game Remedy has done so far.”

Resonant control is the first melee-focused game Remedy has created, and according to art director Elmeri Raitanen, it was vital to ensure it was satisfying to play “on a very visceral level.”

In an interview with TechRadar Gaming at an event just before this year’s Summer Game Fest, Raitanen, along with lead level designer Anne-Marie Grönroos, discussed how Dylan’s fast-paced, melee combat was designed in Resonant.

Leave a Comment

Your email address will not be published. Required fields are marked *