“Clair Obscur showed that you can take a genre and do it in a different and interesting way.” The director of The Blood of Dawnwalker says the ambitious game was created out of “a love for role-playing games.”



  • Dawnwalker’s Blood Director Konrad Tomaszkiewicz says the game was created by a team that “loves” role-playing games.
  • He suggests that artists should set “ambitious goals” to create something unique in this crowded genre.
  • Tomaszkiewicz praises Dark Glade: Expedition 33 for doing something new in the genre

Dawnwalker’s Blood is an ambitious open-world game created by a team that loves role-playing games (RPGs), according to director Konrad Tomaszkiewicz; However, it suggests that developers must go further to create unique experiences in the crowded genre.

Speaking to TechRadar Gaming about creating an ambitious game for Rebel Wolves’ debut title, Tomaszkiewicz said he “loves RPGs so much in my heart” that if someone told him to make a racing game or a shooter, he wouldn’t be able to do it.

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