- Dawnwalker’s Blood Director Konrad Tomaszkiewicz says the game was created by a team that “loves” role-playing games.
- He suggests that artists should set “ambitious goals” to create something unique in this crowded genre.
- Tomaszkiewicz praises Dark Glade: Expedition 33 for doing something new in the genre
Dawnwalker’s Blood is an ambitious open-world game created by a team that loves role-playing games (RPGs), according to director Konrad Tomaszkiewicz; However, it suggests that developers must go further to create unique experiences in the crowded genre.
Speaking to TechRadar Gaming about creating an ambitious game for Rebel Wolves’ debut title, Tomaszkiewicz said he “loves RPGs so much in my heart” that if someone told him to make a racing game or a shooter, he wouldn’t be able to do it.
“This is what I want to do, and that’s why I’ve put together a team that shares this love of role-playing games,” he said.
“I think we, as artists, have to set ourselves quite ambitious goals to create better things, to create a work of art that is full of emotions. Without those goals, we get bored and stop creating.”
Tomaszkiewicz explained that there are many RPGs in the genre that give players different experiences and “different emotions,” and Rebel Wolves is not the first to try to create something unique or reinvent the wheel.
He commented on Dark Glade: Expedition 33the first Sandfall Interactive game that went on to make history by taking home nine awards at The Game Awards 2025, including Game of the Year, and how that game was also able to “take a genre and do it in a different and interesting way.”
The director also referred DispatchAdHoc Studio’s superhero comedy that reopened the door to the episodic, choice-based narrative genre, calling it “something totally new,” just like the first two. radioactive dust games, which impressed the masses with their sandbox narrative structure.
“The most important thing is to offer something truly unique and prove ourselves,” Tomaszkiewicz added.
“It’s really difficult and we repeat a lot. But to be honest, the most important thing is to plan the events of the story so that they are close to each other, but on the other hand, that they are far enough from each other so that you have a new breadth between the activities you are doing.
“This is difficult, to be honest, really difficult, because only the first radioactive dust and the second radioactive dust I’ve done something like this, with this narrative sandbox.”
Dawnwalker’s Blood launches on September 3 for PlayStation 5, Xbox Series X and Xbox Series S, and PC.
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