June 2026

‘We want the player to get lost in the world and ‘force’ them to have fun’ – Control Resonant’s lead level designer teases new ‘dungeons’ and encourages players to explore the open world and engage in side content.

Resonant control Lead level designer Anne-Marie Grönroos and art director Elmeri Raitanen want players to engage in side content alongside the…

‘We want the player to get lost in the world and ‘force’ them to have fun’ – Control Resonant’s lead level designer teases new ‘dungeons’ and encourages players to explore the open world and engage in side content. Read More »