July 2026

“We said it’s very expensive, but we think it’s worth it, because it’s unique and different.” The director of The Blood of Dawnwalker says the RPG’s day and night system with its human and vampire gameplay loops are “almost two different games.”

Dawnwalker’s Blood Director Konrad Tomaszkiewicz says the team knew the game’s day-night system would be “very expensive.”…

“We said it’s very expensive, but we think it’s worth it, because it’s unique and different.” The director of The Blood of Dawnwalker says the RPG’s day and night system with its human and vampire gameplay loops are “almost two different games.” Read More »

“Clair Obscur showed that you can take a genre and do it in a different and interesting way.” The director of The Blood of Dawnwalker says the ambitious game was created out of “a love for role-playing games.”

Dawnwalker’s Blood Director Konrad Tomaszkiewicz says the game was created by a team that “loves” role-playing games. He suggests…

“Clair Obscur showed that you can take a genre and do it in a different and interesting way.” The director of The Blood of Dawnwalker says the ambitious game was created out of “a love for role-playing games.” Read More »