- Fable reboot will feature more than 150,000 lines of dialogue
- Playground Games says multiple studios have recorded more than 1,000 hours of VO this year alone
- The study says: “It takes a lot of work to balance all the systems, but that’s part of the challenge we’ve been enjoying.”
Playground Games has said that more than 150,000 lines of dialogue have been recorded for its highly anticipated fantasy role-playing game (RPG). Fablean awesome system that he “enjoyed” making.
That’s according to Playground founder and general manager Ralph Fulton, who shared some fun stats about the game with the press during a Q&A at Summer Game Fest and revealed that a good portion of fableThe dialogue was also recorded in several studios this year alone.
“There are over 150,000 lines of VO dialogue in this game, and most of them are in that system you should be seeing today. [in the demo]” Fulton said. “We’ve had multiple studios running in parallel for over 1,000 hours this year alone, just recording VO, so it’s a huge machine, because the vision the guys have for this part of the game just requires that way of writing.”
While impressive, it does beg the question of how this will be illustrated in-game without the RPG feeling too bloated. When asked if Playground sees a risk of this being “too systemic for a world you want to feel immersed in,” associate game director Will Kennedy didn’t think so, explaining that everything is “handcrafted” with a purpose.
“We have 1000 handmade products [non-player characters] NPCs, over 1,000 hand-crafted NPCs that you can interact with,” Kennedy said. “We put a lot of time and dedication into thinking about all of these different systems that we have in the game, and that hand-crafted part of something is actually really beneficial in terms of the way you’re talking about, because we have a game design team and other teams that care deeply about what we’re building, and they can really take advantage of the work that’s being done and apply that craft.
“Our game design team [made] sure that [every] The NPC made sense. It takes a lot of work to balance all the systems, but that’s part of the challenge we’ve been enjoying, and we think the gameplay of the last half hour that I’ve shown you really stands on its own and shows how well they’ve been doing with it.”
Fable has been in development for a long time, but will officially launch on February 23, 2027 for PlayStation 5, Xbox Series X, Series S, and PC.
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